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Phantom brigade
Phantom brigade








phantom brigade
  1. PHANTOM BRIGADE MOD
  2. PHANTOM BRIGADE UPDATE
  3. PHANTOM BRIGADE FULL

Without this feature, it requires maintaining full copies of every single scenario in the game and a copy of global simulation settings file, which is not nice and blocks an uncountable number of other possible mods related to these files.

  • Another good example is a request to change squad size frequently popping up in our modding channel.
  • yaml or a separate folder, allowing for very targeted changes. It's as if every single collection entry or field in our configs is a separate.

    PHANTOM BRIGADE MOD

    With this feature, one mod can have a single line simulation.yaml file modifying a line called squadSize and another can have simulation.yaml describing changes to couple other fields - and every change will be seamlessly merged.

    phantom brigade

    Ordinarily, the changes have to be merged manually and turned into a separate compilation mod - there is no other way to let multiple mods changing the same file coexist.For instance, our simulation.yaml contains hundreds of parameters, and many different mods will definitely want to modify it, whether it's to change allowed squad size of physics settings or loot generation multipliers.

    PHANTOM BRIGADE UPDATE

    One of the big pain points in modding is conflicts between different mods modifying same file and the need to constantly update the modified copy of extracted file every time developers update a game. This is a big game changer for config mods.The edit config allows you request removal or, what's more exciting, allow you to edit individual fields and collection entries on a config of the same name. Instead of duplicating real config of the same name at the same path, they store a list of changes. Internally, these files have a different structure. However, the content of these files is different.On the surface it looks similar to config overrides: duplicate parts of Configs folder hierarchy under Mods//ConfigEdits and put your.The files that can be overwritten, however, are what you'd usually want to modify anyway - other files are a small minority and aren't a good fit for modding (some old binary files, unused configs predating current database system etc.). Applying a mod with config overrides is not a disk operation modifying files in PB/Configs directly it's an injection operation during loading steps of DataLinker and DataMultiLinker data managers. We have some other files under Configs that can't be modified with this mod content type for the time being. Limitation: Only contents of Data and DataDecomposed folders are supported.Another example: you can put your own version of global settings config at Mods//ConfigOverrides/Data/Settings/simulation.yaml and it will be the version of global settings game will start using.For instance, you can put new weapon at Mods//ConfigOverrides/DataDecomposed/Equipment/Part_Presets/my_new_weapon.yaml and the game will load it.The changes are injected whenever database is reloaded, not just on game initialization, so they are resistant to databases loading late, databases loading multiple times etc.yaml configs from the game, with exact same internal layout The files you place there have to be modified copies of.

    phantom brigade

  • Duplicate parts of Configs folder hierarchy under Mods//ConfigOverrides and you can replace anything or add new files.
  • Pressing “Apply” will attempt reload of mods based on currently active config (it is recommended to restart to apply changes instead).
  • Pressing “Save” will write an updated mods.yaml to disk.
  • Pressing “Reset” will load mods.yaml from disk and update the UI accordingly.
  • You can directly control the list of selected mods, activation and load order by editing list property in mods.yaml - the UI is just an interface modifying that property in the config.
  • Any entry can also be excluded (pushed back to the left list) by clicking the associated button. This allows you to configure mod order or temporarily disable some mods without having to redo your list later.
  • Any entry in the selected list can be activated/deactivated or moved up/down.
  • If any mods are included in the selected list, you'll see them in the window on the right.
  • You can include some mods into the selected list by clicking the inclusion button (arrow pointing right).
  • You can click each mod to display the details pulled from metadata.yaml in a given folder.
  • In this menu, you'll see a list of all detected mod folders on the left.
  • When mods.yaml has enabled property set to true, new main menu option will appear in the game - Mods menu.









  • Phantom brigade