

However, the Knock Up effect can be avoided if the target is stacked with someone who was not targeted for Air Bump. In addition, Air Bump will kill anyone with Magic Vulnerability Up, so two Air Bump circle cannot be stacked. If the party member is knocked up, they will be unable to avoid the damage spell, which will kill them. Garuda casts Air Bump, targeting each of the tanks and healers with a circular area-of-effect spell which will inflict Knock Up and Magic Vulnerability Up, and then dealing damage in a circular area-of-effect at the same location. This can easily be accomplished by assigning each DPS to a corner of the room and having that DPS run just far enough to avoid the point-blank spell, while not crossing a vortex line.

DPS must carefully not overlap their cones, while also not breaking their tethers. Garuda casts Wind Cutter, tethering to each of the DPS, and then casts Storm of Fury, launching large conal area-of-effect spells along each tether and a point-blank area-of-effect spell around Garuda herself. This is frequently fatal, so party members must take care not to cut their tethers. Any tether which crosses a vortex's area-of-effect magic will be cut by the tether, and reassigned to a random party member. This spawns vortices around the arena, which will periodically cast linear area-of-effect spells. Garuda's first actual mechanic is Occluded Front. She begins by casting Super Storm, dealing heavy raid-wide damage. By finishing these challenges, you are rewarded with gear, gold and gems.The encounter begins with the party facing Garuda alone. They unlock in groups after specific battles within the tower are won. Like Quests, Challenges are an integral part of Tower of Time. Throughout the exploration of the Tower, there are main and side Quests: The list of quests for each respective level can be found on the following pages: While there are seven playable heroes in all, the player starts with only two under their control from the very beginning. The heroes have personal motivations and will constantly present their opinions and feeling of the environment and state in which they find themselves. Throughout the exploration of the tower, the player meets characters that will participate in continued exploration and combat. The Crystal Throne lets the player see through his champions' eyes and hear through their ears, even influencing the mental state and decision-making process of the Champions. Magic of the crystal throne, the player is able to stay at the top of the tower and witness and influence the exploration of the tower. While the player is technically the mastermind of the group, they don’t participate in combat. This mage gives him cryptic and ominous instructions and then sends him away. The boy interacts with the force that drew him into the tower and finds out it is a powerful mage. The game starts by exploring the tower as a boy, and you are introduced to the tower environment, but not theĬombat of the game. While they continue to be a main plot device, they no longer tend to directly participate with the heroes. Introduction and before the walking tutorial, the main character is no longer playable. The player in Tower of Time is personified in the main character that is a noncombatant. To learn more about combat mechanics, visit the Combat Mechanics page (talks about basic character elements to detailed mechanical interactions of stat), and to learn more about the Loot System visit the loot system page (includes crafting, blacksmithing, forging and more). In a post-apocalyptic dark age, the player takes on the role of a motivated leader of a group of heroes trying to unveil the mysteries of the underground tower and save the planet from starvation. Tactical combat with a fresh and innovative high fantasy/sci-fi theme. A modern blend of many classic and new takes on Tower of Time is an RPG with real-time combat (pause or slow-mo).
